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piga >>Brogo Games >>Donut Quest, Version 1.5!


Graham- 12-22-2007
Donut Quest, Version 1.5!
Brogo, Piga Software and Malcolm Wilson Multimedia, original developers of Donut Quest, now announce that we have begun work on version 1.5. The new version will have bug corrections, more advanced options, features to help people accessing it with WINE, and the license will be upgraded to GPL 3.0.

xantan51- 04-30-2008

Hmm... There seems to be a bug after I kill the big spider in level 4. When I skip the animation, it reverts back to level 1. (I assume that it's supposed to end the game and go back to the menu when you don't skip the animation...which it does.) And it's too easy. :) Maybe it'll be significantly harder when you get the cracks in the floor to be able to do something.

Graham- 05-01-2008

Hmm... There seems to be a bug after I kill the big spider in level 4. When I skip the animation, it reverts back to level 1. (I assume that it's supposed to end the game and go back to the menu when you don't skip the animation...which it does.) And it's too easy. :) Maybe it'll be significantly harder when you get the cracks in the floor to be able to do something. We will discuses your comments with the other developers and will look into the bug.

Graham- 06-21-2008

I tweaked Old Hairy to be harder (Quadrupled his health). Also there is a spree of ammo I added at the beginning of the level that is EASILY missed if you don't know whats coming (maybe I shouldn't be telling the public about this :lol:). If you don't, Old Hairy may do to you what Shelob did/tried to do to Frodo. We are also tweaking out timer bugs and may add multiple skill levels and some fancy particle effects. I also looked into the skip bug in the last cut-scene. Our bad, it goes to the menu now. :oops: Also, updated it to the GPL 3.0. Building in Game Maker again has me saying this: it sucks! I hate all that drag-and-drop stuff! It makes me appreciate coding in GAMBAS all the more.

Graham- 06-26-2008

I added new four inter-level closing effects as well as the original. Also now the med-kits can not pile on top of another. 1.5 shall include a full change list. 8)

Graham- 07-10-2008

Now, I have some happy news for us and all the major Piga projects: as mentioned else where my main Fedora coding machine is back in action. Sadly this limits my time available for Donut Quest 1.5 as I did it because it was all my backup could really do. I would just like to say that the project will not be ignored, though it is likely that now its development will be restricted to group development sessions rather then me going to it and idly adding improvements. Post again with more news later.

Graham- 08-08-2008

Remember that 3D mode we brought up a while back. I said in the "Donut Quest" thread that we can not really do it as Malcolm Wilson Multimedia (who makes the graphics for Donut Quest and acts as a sound and image consultant on so many of our projects) does not have a 3D Modeler to his liking (he loves the Rhinoceros modeler for its simplicity and function, although we have had trouble getting it). He recently has been trying hard to get a copy of his dear modeler. I think I should let you know that he is a very stubborn person and as such he will get it eventually. Of course the 3D mode would not actually be one (we intend to still build it in Game Maker 5 for compatibility reasons) but would be sprites captured of actual 3D models (the way it was done in AoE). Keep you posted whether or not stubborn Malcolm gets his wish, 8)

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