Oh I just realised I'm short sighted AND blonde, what do you know! rotflmao
klingoncowboy4- 06-12-2007
:o :o
PhosPhoton- 06-12-2007
I just got my resolution to 1600x1200! oh yeah hooray for me! I'm looking forward to chewing on the source code soon!
klingoncowboy4- 06-12-2007
:)
Graham- 06-14-2007
I just got my resolution to 1600x1200! oh yeah hooray for me! I'm looking forward to chewing on the source code soon!
and you soon will! Today I finished my year end finals. All I have left is finishing my Spanish courses. The code is almost done to.
Also something that may interest the FE developers. I have created a smaller GG game to test some of the features I am figuring out. It is almost completed turning into something releasable. It will show all the people interested in FE what I have done so far. However it will not look much like AOE. It is kinda a mix between a strategy game and an Arcade game (Mostly that you control selected Units with the keyboard versus using the mouse.
Graham- 07-22-2007
Lines of Code Today July 21 (Well now it is July 22 at 2:30ish) I found out the number of lines of code for Map01.form from SR 1.0 and the current rendition of SR 2.0 on Piga's computers, from SR 1.0 to the current SR 2.0 source the source code went from about 200 lines to 800, and from 6 OpenOffice.org writer pages to 20. Three mouths of work doubled in about a month. Hint to all interested. Look at SR 2.0 when it is released it will have many new features (working market, button systems, unit building and technology building systems (that do not actually make a result though), and of course sounds and music). However do not expect AoE yet. :lol:
real_ate- 07-25-2007
Status Hello again everyone,
I know i have been away for a long time but i have been trying to keep up with the progress of what your doing. Well done on the code release!
How are you guys getting on? I'd like to know exactly what your feature set is so far and maybe a bit of an update on what problems you have been facing.. like i said i'm still interested.
Maybe its time for a post that is not unlike a press release saying "this is where we are right now" ya know..
Anyway, good luck ;)
klingoncowboy4- 07-26-2007
um yea lets have some of that :lol:
Graham- 07-26-2007
Re: Status Hello again everyone,
I know i have been away for a long time but i have been trying to keep up with the progress of what your doing. Well done on the code release!
How are you guys getting on? I'd like to know exactly what your feature set is so far and maybe a bit of an update on what problems you have been facing.. like i said i'm still interested.
Maybe its time for a post that is not unlike a press release saying "this is where we are right now" ya know..
Anyway, good luck ;)
Hola Real_ate! I would put a "this is where we are right now", but I hope that SR 2.0 will do all the talking for me. (SR 2.0 soon to be completed with many major upgrades)
I have made some plans of what I will put in SR 3.0 (After 2.0 is completed), I intend to fight the major implementations like unit movement and map scrolling (Though those things still scare me to death . :lol: )
Hamish- 07-26-2007
Re: Status Hello again everyone,
Maybe its time for a post that is not unlike a press release saying "this is where we are right now" ya know..
I mentioned some features in my Blog http://www.linuxquestions.org/linux/blog/Chargh but it is a older post so some features have not been mentioned.
Graham- 02-27-2008
SR 3.0 (Aka: Gambas Genie 0.3) Man, I am beginning to get really impatient with the Fedora RPM Repository maintainers. All I want is Gambas 2! Ah well, besides not being able to get the tools I need to work on the SDL Object Creation I have been working on SR 3.0's other engine components.
Gambas Genie Movement Demo:
Unit Movement has been a long standing puzzle for me, however suddenly the formula came to me (at about 1:00 in the morning). The demo involves a single unit (rendered the old way with QT) that may be moved across the map with a right click. The formula is not flawless though, I need to make the "Come Here" object constantly align to a 48x48 grid. When that is done I should be able to release this demo.
Gambas Genie Resource Gathering Demo:
Much the same as the first demo only involving the basis of Resource Gathering. There is a mine, a miner, and store house. The miner has to go to the mine, extract some resources and then run back to put it in the store house (and then repeat the action over and over again). I am having some complications with the path finding (Sometimes the miner has trouble finding the mine or store house) but when that is done I should also be able to release this demo. 8)
Source Release 3.0 Will Feature:
True Unit Movement
Resource Gathering (Of at least one resource hopefully more)
Unit Training
Building Construction
Villager and Club Man Units
Town Centre and Barracks
Note that SR 3.0 may not include all the domestic features of 2.0 however all shall be restored by 4.0.
Graham- 02-29-2008
Yet another Tech Demo Yesterday I started another GG 0.3 Tech Demo. I am trying the advance a framework that will be used for all technological research in GG games (Mainly setting up the appropriate variables).
I'm bored! COME ON FEDORA! GET US GAMBAS 2!
Graham- 03-25-2008
Gambas 2 is still not in the Fedora RPM repository, however we did find another source that got us a working version. It seems to be ideally suited to building an SDL game engine. I shall start working on the unit creation demo.
Hamish- 05-23-2008
With Fedora 9, Gambas 2 is an official part of the Fedora Repository. As soon as this dreaded schoolwork is completed, me and Graham should have more time to put into Piga Software and out Other projects. That means playing with SDL for SR 3.0! 8)
Graham- 05-25-2008
On Friday I finalized my Unit Movement thorium and prepared it for release. However I have decided to do one more advancement, instead of just allowing you to order the unit around I am going to add an object for it to walk around. Meanwhile I am going to try and put more work into the other Tech Demos and then if we can overcome the remaining adversities: work on the SDL rendering engine.
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