Graham Site Admin

Joined: 21 May 2007 Posts: 219 Location: Piga Software HQ, near Seba Beach, Alberta, Canada
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Posted: Wed Sep 02, 2009 5:07 am Post subject: Windys: 1.2.0 Release |
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What is Windys?
For more information see the Windys Piga Wiki Article.
What is New in this Release?
1. Edited the Windys logo to correspond to the hamburger graphic more closely.
2. Tweaked FStory1 form by fixing the repeating of a paragraph.
3. Fixed Ladder bug on Level 2, Player can now go down Ladders.
4. Resized labels on FHelp form.
5. Changed some label fonts on FHelp form.
6. Fixed problem of Zombie11 and Zombie12 on Level 2 leaving the map.
7. Sped up DecorativeZombies on Level 6.
8. Stopped a Zombie from walking under a Ladder on Level 7.
9. Stopped Zombies from walking under Sodas on Level 8.
10. Stopped a Zombie from walking on the Player starting point on Level 8.
11. Corrected a Zombie's weird movement on Level 8.
12. Minor tweaks to the Boss Level Congratulations display.
13. Added two ASCII GNUs to the License tab on FHelp, as well as other minor tweaks.
14. Stopped Zombies on Levels 1, 4, 5, 6, 8, and 9 from walking on Exits.
15. Numbered Zombies on Level 3 in the right order, stopped Zombie5 from walking through a Door.
16. Resized Desks, Cabinets, and Chairs on every applicable level to make it fit better on multiple machine's font settings.
17. Removed Cabinets on Level 9 and the Secret Level to better fit a banner on multiple machine's font settings.
18. Made a banner on Level 9 into two to make it fit better on multiple machine's font settings.
19. Resized Doors on every level to better fit on multiple machine's font settings.
20. Redid DecorativeZombie collisions on Level 6 to work with 32x32 grids rather than 24x24, to fit new Door sizes.
21. Made the text display say you press up to win the game rather than go to the next level on the Boss Level.
22. Shortened the starting message for Level 9, to make it work fit better on multiple machine's font settings.
23. Checked over the code for Level 9, made the syntax and comments match up more closely with other levels.
24. Removed redundant timers on the Secret Level and got it to return you to the proper Level afterwards.
25. Improved the smoothness of walking through the Door on Level 6 leading to the Secret Level.
26. Made it so the DecorativeZombies behind the Secret Level Door vanish and reappear when approached or walked away from.
27. Made the bottom bar display a given message when approaching or leaving the Secret Level entrance.
28. Added a starter text entry for the Secret Level as a well as a few new references.
29. Changed the starter text for Level 4.
30. Minor music tagging tweaks.
31. Made it so Victor shares the Player's, rather than the Zombie's, pain sound.
32. Minor tweaks to the console.
33. Changed version numbers.
34. Full code and comments check, featuring a few minor tweaks in the Secret Level, Splash1, and FStory classes.
Version 1.2.0 Downloads:
Due to problems with the music channel, we can only offer the Gambas Project available for download. A complied executable is included in the Project Archive for those of you who want to run it as an independent application.
Gambas Project _________________ Developer and Web Master for Piga Software, Graham L. Wilson
Fedora GNU/Linux User, Gambas Programmer
Ace Programmer, Future Poor Man. ;-D |
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