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Lamp Refugee Source Release 1

 
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Graham
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Joined: 21 May 2007
Posts: 220
Location: Piga Software HQ, near Seba Beach, Alberta, Canada

PostPosted: Tue Oct 27, 2009 7:58 am    Post subject: Lamp Refugee Source Release 1 Reply with quote

You can read all you need to know from the Lamp Refugee Piga Wiki article below:
http://pigasoftware.a.wiki-site.com/index.php/Lamp_Refugee

To download it click the link below:
Gambas Project

To comment on Lamp Refugee please post in this thread.
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Developer and Web Master for Piga Software, Graham L. Wilson

Fedora GNU/Linux User, Gambas Programmer

Ace Programmer, Future Poor Man. ;-D
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Graham
Site Admin


Joined: 21 May 2007
Posts: 220
Location: Piga Software HQ, near Seba Beach, Alberta, Canada

PostPosted: Sun Dec 06, 2009 12:07 am    Post subject: Lamp Refugee Source Release 2 Development Reply with quote

Work is already going on Lamp Refugee Source Release 2. We have several new features that we plan to put into it and for the most part we can't foresee much problems other than time to code and motivation to code. I have already added two new features: a partially interactive mini-map (still only has objects there at the beginning but it will now adapt when they are destroyed) and mining now works in proper AoE fashion. The Genie now goes down to the mine, takes some energy, goes back to the Palace and drops it off, goes back to the mine again.... We have also done some slight work to my main job for SR 2 in that I have been experimenting with enemy movement. SR 2 should feature enemies that defend their base (based on the Gremlin's defending their nests which should be improved as well hopefully) and units that go to the bridge and then attempt to attack the player. The first release has allowed players to win, this time it will allow players to lose. Twisted Evil
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Developer and Web Master for Piga Software, Graham L. Wilson

Fedora GNU/Linux User, Gambas Programmer

Ace Programmer, Future Poor Man. ;-D
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